![]() But especially with the optimizations that were made by Microsoft with Windows 10, the difference is mostly neglectable.Īlso for some things, like using multiple monitors, it might be required to use the exclusive fullscreen mode. However, since there is slightly less overhead on the GPU, exclusive fullscreen can lead to a slightly higher performance. Also windowed fullscreen allows pretty much any resolution (when manually entered in the game.xml) and not just the resolutions reported to be supported by the monitor. Generally windowed fullscreen gives the best experience, since swapping to the desktop or another application is pretty much seamless, whereas with exclusive fullscreen there is a significant delay when switching. In this case, the resolution of the GPU output is actually changed to the selected resolution and is then upscaled by the monitor as needed. The old style of fullscreen is still available through the settings and is called 'Exclusive Fullscreen' ('exclusive_fullscreen' in the game.xml). This mode is simply called "Fullscreen" in the settings (the game.xml calls this 'windowed_fullscreen'). Instead we create a window that is as big as the desktop and internally scale up from the selected rendering resolution to the desktop resolution. In that case the output resolution of the GPU is not changed to the selected resolution. ![]() We however have that on the list of potential future improvements.įS22 will use a new type of fullscreen mode by default (borderless windowed called by some games). The UIs are not all fully optimized for that case, but the regular rendering of the game is working great. The game generally supports multiple monitors since FS08 if you setup your driver correctly to report the full screen size as an available resolution. Hopefully with FS22 this has been addressed.Įdit: I've just asked MrMarcel and he says, and I might as well quote: ![]() If you've got 3 monitors of the same resolution I suspect this would work fine (mine are 2560x14x1200, so I guess this confused it).įrom my quick look, the only issue, and this was an issue which many complained about with FS19 on ultrawide monitors, is that the map view (in the escape menu) has massive icons compared to the screen size and covers about 1/4 of the screen. The only issue was it didn't start filling the screens, but it was easy to drag it across to to the correct position. I've just tried the XML on FS19 across my two monitors and it works fine. Or if you're on Nvidia hardware perhaps you could use the Surround feature to create a custom resolution (at least it looks like that's what it does - I've not tried it). As the trucker who delivers important cargo across impressive longhaul distances, this is the best representation of what the drivers seat of a. The Tobii Eye Tracker 5 lets the game know what you are visually focused on and extends your years of driving experience and road instincts to your truck. You can virtualize as many screens as you want and it has automatical setting on first launch, though you probably need tweak for resolution.Įxample 2700x1024 made with 2 poor 1280x1024/1440x900 screens I adjusted cap to be somewhere between wheel and front mirror so it does not bother instead it is great for using left/right mirrors at same time if I move camera a bit to right.According to Kermit there is a borderless windowed mode with FS22, so in theory you should be able to create a custom resolution in the XML file across all your monitors. Unlock a new level of freedom on the road. Or is there a way to fake the monitor on the left? so I can have the view of 3 monitor in 2 real monitor?Īnswer for your problem is SoftTH. My video card is a gtx970, I will be borrowing the seconds monitor(same resolution but different brands) since I only play occasionally, but Id like to have the best experience when those times come(work life sucks). Hello everyone, i was wondering if it is possible to have the second monitor to display the right part of the truck, its like playing on single monitor and the second monitor is just for the right part of the dashboard so i dont have to press look interior right to view the right sidemirrors. This, will try this weekend, hopefully this works in the latest nvidia drivers, thanks man! Please treat us with screenshots if it works Don't use bezel correction in the driver, use the various settings available via the multimon command in-game to adjust the position of the camera to correct for the bezel This is config based off my own tripple monitor setup using the new mode 4 and is untested, let me know if it works Then go to Documents/Euro Truck Simulator 2/ and create a file called multimon_config.sii and drop in the following base multimon config for left hand drive trucks: SiiNunit You will need to have Nvidia driver 344.11 acording to the Steam forums(AMD users should be able to since at least a couple of years ago) and then you can use the Customized mode (r_multimon_mode 4)
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